
Tailgrab
Indie gameSkate as an animal pro, link flips and grinds, join multiplayer sessions and build your own parks.

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Downhill for the dearly departed: bomb winding mountain passes with a crew of skateboarding skeletons in your browser.
Steer your skeleton skater down serpentine mountain highways, leaning into asphalt curves to maintain maximum downhill velocity.
Collect glowing bone tokens scattered along the road and swerve past roadblocks, traffic cones, and guardrails to build your combo multiplier.
Time your jump ollies over roadway hazards and maintain balance through sharp hairpins without washing out.
Cruising Bones was built by Roel Guerra with Claude, pairing a full-bleed Three.js 3D canvas with a graphic comic-book HUD and torn paper panel styling. The physics simulates momentum, carving lean, and high-speed downhill wobble as skeleton riders bomb mountain passes.
Made by Roel Guerra (@roelbuerra).
Any modern browser with WebGL support. Desktop keyboard provides the tightest downhill carving control; on mobile devices, on-screen touch steering buttons are active.
| A / D or Left / Right | Steer and carve down the slope |
|---|---|
| Space | Ollie jump over road obstacles |
| S or Down | Airbrake and drift into tight hairpins |
| R | Quick restart from the crest of the pass |
Yes. The interface includes on-screen touch steering controls for mobile browsers, though a physical keyboard provides sharper cornering response.
Your score accumulates continuously based on downhill speed, bone tokens collected, and cleanly executed ollie jumps over obstacles.
No. Cruising Bones loads directly in your browser with zero sign-up or installation required.
It runs on an in-browser Three.js WebGL canvas crafted with Claude, utilizing custom comic shader styling.
Sources: cruisingbones.com, x.com, x.com. Last checked .

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