
Titan Siege
Fan gameSwing between buildings with twin grappling anchors, manage gas and blades, and fight blocky giants.

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Duel an AI mech in an orbital arena with dashes, laser blades, plasma and homing missiles.
Fight a rival mech in a compact 3D arena. Dash to change distance, fire at range, or close in with a laser blade. Homing missiles require a lock, while plasma and charged attacks provide alternatives to continuous fire. Field supplies can change the fight, so watch the pickup notices as well as the armor bars.
Rounds start with a 120-second timer. Disabling a unit ends combat; when time runs out, remaining armor determines the result, with equal armor producing a draw. The opponent is controlled by the game’s AI, rather than another person joining a lobby.
Hayashimon’s announcement names GPT-6 Astra and describes building a robot combat game by explaining the movements he wanted. The live project calls itself u/NIVERSE, an orbital mech combat prototype. Its shipped interface and logic document the weapons and computer-controlled rival described here.
Made by Hayashimon (@hayashimon1).
A modern browser with 3D graphics support. The build includes a touch joystick and action buttons, but their presence does not guarantee smooth performance on every phone.
| WASD / arrows | Move |
|---|---|
| Shift | Dash; hold to boost |
| Left mouse | Fire; hold to charge |
| F / right mouse | Blade attack |
| Space | Jump |
| R | Homing missiles |
| Q | Plasma |
| E | Unit special |
| Esc | Pause |
| Touch stick + buttons | Move and use combat actions |
The current build pits you against a computer-controlled mech. A duel describes the combat format, not a verified two-person online mode.
The unit with more armor wins; equal remaining armor produces a draw.
The build includes a movement joystick and touch attack buttons. Smooth gameplay still depends on your device’s 3D performance.
Wait for the unit models to finish loading. If loading fails, try another unit or reload the original project in a browser with 3D graphics enabled.
Single-player combat prototype. Touch controls are implemented; performance depends on your device.
Sources: universe-duel.vercel.app, universe-duel.vercel.app, x.com. Last checked .

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