
Shell Shockers
Indie gameEnter an online arena as an armed egg. Aim, reload behind cover and work toward the objective in your chosen match mode.

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Drop into a 15km procedural map in this 3D mech battle royale built almost entirely by Claude Opus. Salvage parts, customize weapon hardpoints, and survive the storm.
Pilots air-drop onto an expansive 15km procedural island biome featuring volcanic peaks, derelict industrial facilities, and subterranean cavern networks. You begin piloting a lightweight scout chassis and must immediately search for abandoned salvage crates and weapon hardpoints.
The modular customization system allows real-time field modifications: equip twin autocannons, plasma rifles, homing missile batteries, reinforced kinetic plating, and high-altitude jump thrusters. Destroyed enemy mechs drop pristine components that can be immediately harvested to overhaul your combat build.
An encroaching electromagnetic storm boundary continually compresses the lobby towards central battlegrounds. Mecha Royale supports solo skirmishes as well as squad play, where teammates can hop into passenger sockets to manage point-defense turrets and tactical flares during high-speed skirmishes.
Mecha Royale is a 3D multiplayer sci-fi battle royale browser game where approximately 99% of the code, procedural generation algorithms, and 3D assets were authored using Claude Opus in automated coding iterations over a one-week sprint. Built on TypeScript, Three.js, and Box3D with WebGL/WebGPU hardware acceleration, the developers achieved a massive 15-kilometer open-world map filled with terrain, ruined complexes, and animations within an astonishingly compact 20MB web footprint.
Made by Independent Developer (featured by @RoundtableSpace).
Modern browser with WebGL or WebGPU support on desktop, laptop, or mobile devices.
| WASD | Throttle movement and mech torso steering |
|---|---|
| Mouse / Look | Aim weapon reticles and orbit tactical camera |
| Left Click | Fire primary hardpoint armaments |
| Right Click | Fire secondary missile launchers or zoom optics |
| Space / Shift | Activate vertical jump jets / horizontal overdrive boost |
| E / F | Scavenge battlefield components and enter mech cockpits |
| Virtual Joysticks | Full dual-analog touch controls for mobile screens |
Yes. The creator documented that approximately 99% of the code, Three.js shaders, Box3D physics, and procedural terrain generation was generated using Claude Opus in automated development loops.
Zero installation is necessary. Thanks to procedural generation algorithms, the entire 15km open-world game streams in under 20MB directly in your browser.
Yes. The game provides custom on-screen virtual joysticks and touch buttons designed for mobile browsers in landscape orientation.
Yes, it features live multiplayer battle royale sessions supporting both solo drops and cooperative multi-pilot mech crews.
Sources: mecharoyale.com, x.com, reddit.com. Last checked .

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