
BeetleJump
AI-madeA multiplayer climbing race. Reach the top and be king, if nobody knocks you off.

The Long Way Up
Play on cnvs.dev ↗Opens on cnvs.dev in a new tab. Check the setup notes below before starting.
Two thousand vertical meters from junkyard to cosmos with no checkpoints. An unforgiving multiplayer climbing parkour challenge.
Ascend a towering obstacle course stretching 2,000 vertical meters from a scrap junkyard into the upper stratosphere and deep space.
Time every sprint jump, wall clamber, and ledge catch with pinpoint precision: there are zero checkpoints, and a single slip sends you plunging back down.
Compete against live player avatars scaling the same vertical structure simultaneously, tracking relative height markers.
Created by Max Blade using Claude 3.5 Sonnet and Three.js with the Rapier physics engine (WASM). It renders high-speed post-processing effects and physics colliders, pitting players against a 2,000-meter vertical ascent.
Made by @_MaxBlade.
Desktop Chrome, Edge or Safari with WebGL2 and hardware acceleration. Due to server origin restrictions, click Play on cnvs.dev to open the dedicated game window.
| W A S D | Move forward, backward and strafe |
|---|---|
| Space | Jump and vault over ledges |
| Shift | Sprint for long-distance momentum jumps |
| Mouse | Look and align trajectory angles |
| Esc | Pause menu and camera sensitivity |
No. True to the Only Up tradition, there are zero checkpoints. If you miss a jump, you fall as far as gravity takes you.
The host server sets an origin security header (SAMEORIGIN) that requires opening the game in its own dedicated window.
Yes. You can see other live climbers scaling the same vertical obstacles in real time.
The summit reaches 2,000 meters above the starting ground, transitioning through junkyard, industrial, aerial, and cosmic zones.

A multiplayer climbing race. Reach the top and be king, if nobody knocks you off.

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