
Drive Mad
Indie gameDrive unusual vehicles across unstable bridges and obstacle courses. Balance acceleration and reverse to reach the finish without flipping.

Moto X3M
Play on poki.com ↗Opens on poki.com in a new tab. Check the setup notes below before starting.
Ride a stunt bike through ramps and traps. Balance in midair, land safely, and improve your finish time on each obstacle course.
Accelerate into a ramp with enough speed to clear the gap. In the air, lean the bike so both wheels meet the landing in a controlled position.
Learn where a trap activates before attempting a faster run. Flips can improve your time, but a risky rotation is rarely useful if it causes a crash.
Moto X3M is a motorcycle obstacle game by Madpuffers. The courses mix ramps, timed hazards and checkpoints, rewarding riders who can control the bike in the air as well as on the ground. Finish time determines the star result.
Open Moto X3M on Poki and use Up to accelerate, Down to brake, and Left/Right to balance. On supported phones, follow the on-screen arrows instead of expecting a separate keyboard.
| Up | Accelerate |
|---|---|
| Down | Brake |
| Left / Right | Balance the bike |
| Touch arrows | Ride on supported mobile devices |
Use an exploratory run to find the trap timings, safe landing angles and places where braking preserves the next approach. A fast section is not useful if it leaves the bike facing the wrong way for the following obstacle.
Then choose one section to improve. Keep the rest of the route familiar so you can tell whether a faster approach actually saves time. Star targets depend on the level; this page does not apply one finishing time to every course.
Poki explains that completed flips reduce the finish time. The decision still depends on the landing: a bonus is not helpful if the rotation causes a crash and a slower recovery. Attempt the flip where the jump leaves room to finish it, then point both wheels toward the landing.
A useful practice order is to land the jump without a flip, repeat it with one controlled rotation, and keep that rotation only if the landing stays reliable. Extra flips are a later optimization, not a requirement for learning the course.
Finish time is the key measure. Learn the route and reduce crashes before adding risky time-saving flips. The target time is level-specific.
The publisher describes a finish-time reduction for completed flips. That is different from assuming every rotation increases the bike speed.
Check the bike angle at contact. Use the balance controls while airborne and aim to meet the landing with the wheels instead of the rider or front end.
Sources: poki.com, coolmathgames.com. Last checked .

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