
Space Waves
Indie gameGuide an arrow through tight tunnels by alternating ascent and descent. Avoid spikes and walls while learning each route.

Slice Master
Play on coolmathgames.com ↗Opens on coolmathgames.com in a new tab. Check the setup notes below before starting.
Flip a knife across a course, slice objects, avoid pink hazards, and aim for a rewarding target at the finish.
Click or press Space to make the knife jump and rotate. Leave enough time between inputs to control where it lands and avoid pink obstacles.
At the finish, aim carefully for a favorable score target. A higher-value route through the course is only useful if you protect the result at the end.
Slice Master uses a simple jump-and-flip control to create a timing challenge. Cutting objects builds your result, but the landing and final score target can change how well a run pays off. The linked page includes the publisher instructions.
Launch Slice Master on Coolmath Games. Press Space or the left mouse button to flip and jump. Pink hazards are not slicing targets; plan the landing before adding another input.
| Space / Left click | Jump and flip the knife |
|---|
Before the final jump, read the available score targets. A subtraction or division result can undo the value of an otherwise good run. Position for a useful target instead of treating the finish as a place to keep tapping.
For a simple arithmetic example, a total of 100 followed by +50 becomes 150, while the same total followed by ×2 becomes 200. These numbers illustrate the decision; they are not a claim about which targets appear in every level. Compare the actual values on your screen.
The publisher says hitting the BONUS target leads to a bonus stage with more valuable slicing opportunities. That is a different outcome from multiplying the score immediately. Decide whether you can line up the BONUS target without sacrificing an otherwise safe finish.
During the main course, avoid adding a flip simply because another object is nearby. The knife needs a safe landing after the cut. Losing the stage beside a pink hazard can be a worse trade than passing a single object.
A multiplier changes the current result. The BONUS target opens a separate stage, according to the publisher instructions.
No. Treat the pink hazards as something to avoid, unlike ordinary objects along the course.
Compare the actual arithmetic outcomes and your chance of landing on the target. A larger printed number is not automatically better if its operation subtracts or divides.
Sources: coolmathgames.com, coolmathgames.com. Last checked .

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