The Sixth Thread
Indie gameBalance remembrance, measure and strain through seven fate-weaving decisions in a short myth-inspired branching story.

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An atmospheric stealth horror puzzle game. Evade wandering watchers and decipher cryptic locks before the bell tolls thirteen. Desktop only.
In this atmospheric stealth-horror puzzle adventure, you must explore a cursed gothic cathedral cloaked in encroaching darkness. Wandering spectral inquisitors and mechanical gargoyles patrol the cloisters, reacting to footstep vibrations and open doorways.
Stay submerged in deep shadows, study patrol routes, and decode cryptic astrological dials to unlock the bell tower sanctuary. You must ring each sanctuary bell in sequence before the cursed clock strikes the dreaded thirteenth chime.
The Thirteenth Bell was designed by moderntwelve for the Rive Halloween Challenge, utilizing Rive CLI to orchestrate complex skeletal character rigs, dynamic shadow clipping masks, and procedural sound triggers within the browser canvas.
Made by moderntwelve (@moderntwelve).
A desktop browser with keyboard input. The developer explicitly tuned the stealth timings and lighting for desktop screens.
| WASD / Arrows | Move quietly through corridors |
|---|---|
| Shift (hold) | Sneak softly in shadows |
| E / Space | Inspect locks, dials and bell ropes |
| R | Reset puzzle room |
Sneak through a cursed cathedral, avoid spectral watchers, solve lock puzzles, and ring the sanctuary bells before thirteen tolls.
The developer designed it primarily for desktop keyboards due to precision stealth timings and interaction shortcuts.
Moderntwelve created it with Rive CLI for the 2026 Rive Halloween Challenge.
Sources: halloween-rive.vercel.app, x.com. Last checked .
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